the glowing red orbs dropped from your foes) to shoot and to use its special fire modes to possess or shrink foes. Abnormal Ammo: The Demon Tech Rifle it doesn't use physical ammo to reload but rather uses "demon essence" (i.e.Project Brutality provides examples of the following tropes: The GitHub build is here, though it is still very much a work in progress. The V2.03 addon version of Project Brutality can be downloaded here, with V3.0 having an unslated release date. From here, Project Brutality amps up the entire experience up to new levels with more than double the weapons, a variety of new equipment/powerups and subclasses for practically every enemy type, each possessing unique weaponry/attacks. With its origins as an addon mod, Project Brutality offers many of the additions and changes of Brutal Doom advanced combat and movement mechanics, an expanded/reworked weapons roster (including an akimbo system alongside most guns having at least 1 alt-fire mode), a viciously revamped bestiary of foes with many AI improvements to keep you on your toes, sound/graphical enhancements and, of course, a more realistic and spectacularly messy gore system. Suffice it to say, if Brutal Doom takes what the original Doom did and cranked it all up to eleven, then Project Brutality takes what Brutal Doom itself did and turns everything (in the words of one reviewer ) up to 111! As of Version 3.0, the project is now being developed as a standalone mod. Starting life as PA1NKI113R's Brutal Doom Mod and then Project PA1NKI113R, Project Brutality was initially an addon mod for Brutal Doom which sought to push the envelope of how gameplay mods for Doom could expand upon its mechanics while retaining the classic FPS formula.
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Then, in 2014, a guy by the name of PA1NKI113R decided that Brutal Doom wasn't mechanically deep enough, so he made another mod for it. So he made a mod for it dubbed Brutal Doom, which quickly rose to fame as one of the most ubiquitous (and infamous) Doom mods of all time. In 2010, a guy by the name of Sergeant_Mark_IV decided that Doom wasn't violent enough.